
The combat model is quite simple: every unit has a certain strength value, which is added to a dice roll. The heroes are crucial to your success, especially in the later stages of the game when they have gained some power, and should therefore always be protected by other units. As a reward, you may sometimes even receive mythical units like mighty dragons, which are able to fly and take other units with them.

When they are victorious, they may gain strength or find some artifacts. These special units can explore the ruins and temple sites, which are scattered all over the map. These cannot be built, but emerge from time to time at one of your cities. However, the most important units in the game are the heroes.

These fantasy units usually are stronger and faster than normal ones, or they have special abilities. While most of the cities can build standard units like light and heavy infantry only, some places can also recruit better troops, which make them extremely valuable. Warlords can be played with up to eight human or computer players with four difficulty settings.Īt the beginning of the game, you are in control of a single city, where you can build troops and send them out to conquer further territory.

Some of the elements are even reminiscent of Middle Earth, from which the programmers probably borrowed one idea or another, even if there aren't any hobbits.

There are different races like humans, elves, dwarves, orcs and others, all typical for a classic fantasy game. The goal is easy: defeat all opponents to become the sole ruler of the land. It is set in the classic fantasy land of Illuria, with eight players fighting for domination of the realm. This game could be called the grandfather of turn-based strategy. With the release of Warlords, the Strategic Studies Group ( SSG) lived perfectly up to their name.
